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Description
Arma 3 Draw Distance Problem
Returns a distance in meters between Objects, Positions or Locations.
Download microsoft office 2011 for mac using product key. Arma 3 introduced the Arma 3 Task Framework to work with. Replace task waypoints with new 3D markers 3 dDrawDist = 0; // 3d marker draw distance (default: 2000. After playing the Arma 3 alpha for the past week, I’m ready to share some detailed thoughts on the pre-release version of the long-standing military sim. Draw distance is absolutely the most.
Arma 3 Draw Distance Time
If positions are supplied as arguments, the coordinates are treated as PositionATL if over the land and as PositionASLW if over the sea. If Position2D is supplied, z is assumed 0. If you need distance between two Position3D coordinates, use vectorDistance.
Syntax
- Syntax:
- param1 distance param2
- Parameters:
- param1: Object or Array in format PositionAGL or Position2D
- param2: Object or Array in format PositionAGL or Position2D
- Return Value:
- Number - Distance in meters or 1e10 if distance cannot be calculated
Alternative Syntax
- Syntax:
- location1 distance location2
- Parameters:
- location1: Location or Array in format Position or Position2D
- location2: Location or Array in format Position or Position2D
- Return Value:
- Number - Distance in meters or 1e10 if distance cannot be calculated
Examples
- Example 1:
_meters = playerdistance _object;
- Example 2:
_meters = playerdistance [1,2,3];
- Example 3:
_meters = [1,2,3] distance [4,5,6];
- Example 4:
_meters = positionplayerdistancenearestLocation [positionplayer, 'hill'];
Additional Information
- See also:
- Groups:
- Math - Geometry
Notes
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.
- Posted on Feb 14, 2007 - 12:00
- Sudden Death
- distance to position3D (array) doesnt work with OFP, only objectsArmed Assault:position3D (array) and object works
- Posted on Mar 10, 2010 - 12:00
- Rommel
- This returns the map distance, not the vector distance, [0,0,0] distance [0,0,1] can be >1 or <1, not exactly 1; unlike the vector math.
- Posted on Aug 03, 2012 - 10:15
- Igneous01
- If a position in format [x, y, z] is provided for both arguments, distance also checks the z dimension as well. Ie:player distance [0,0,200]will return 200, if the player is at this position at ground/sea level.
- Posted on March 22, 2014
- AgentRev
- When objects are supplied as arguments, distance is calculated from their model center (object modelToWorld [0,0,0]), and not the position returned by getPos/ATL/ASL.
However, this is not relevant for units, as their model center matches their world position.
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